Game ScenariosThis is a featured page

FLAG RUSH

A flag is hung, in full view, exactly halfway between the two opposing teams. The objective of each team is to capture the flag first.
In most games played with this scenario, both teams tries to get near the flag right away after the blowing of the whistle as signal to start the game. Both teams now uses different strategies to eliminate their opposition while maneuvering toward the flag to capture it.

SKIRMISH

The object is to simply eliminate the other team. There is no flag station on this game. Whichever team successfully eliminates the other team completely, wins. In the case of a time limit on the game, which ever team has eliminated more of their opposition, wins.

ASSAULT AND DEFEND

In this scenario, there are lesser players in the defending team. The defenders already controls the perimeter and have positioned themselves earlier before the start of the game to take advantage of their defensive force. Usually, the assaulting team having more players is given a time limit to wipe off all the defenders. To add thrill, the defenders are also given a go signal to give up their defensive position and act on their attack against the assaulting team.

TRAITORS (Rebels vs Soldiers)

Game marshalls descretely chooses one player from the "Soldiers" team and one from the "Rebels" team that will act as the "traitor". Inform both teams that each team has a traitor. The game is played like "capture the flag". Soldiers must capture the rebe;s flag and vice versa.
But after the game has lasted for 10 minutes, the assigned traitors can change team already. He (ex: soldier traitor) can shoot his fellow soldiers. Main objective of the "traitor" (ex: rebel traitor) is to capture the "rebels flag" and bring it to the soldiers base. Other players has this objective also.

NO CEASEFIRE!

In this version of "rebels versus soldiers", Soldiers are defending their base from attacking rebels. Each "rebel" is given 2 lives to double the pressure on the defending team. Smoke bombs and BB grenades are allowed in this type of scenario.

KILL THE PLATOON LEADER

Two teams and each team has a platoon leader. The goal is to eliminate theothr team's platoon leader without getting their own killed. In this scenario, both platoon leaders are disabled (cannot move & cannot be moved).
















spearheadcobra
spearheadcobra
Latest page update: made by spearheadcobra , Jun 11 2008, 9:01 PM EDT (about this update About This Update spearheadcobra Edited by spearheadcobra

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